
#Freecol how to make a trade route mods#
Adding a new escort mission for protecting units.The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0.Īll user visible changes since 0.13.0 Graphics We will continue improving the game through numerous new releases. National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking.
#Freecol how to make a trade route manual#
Does not apply to games where although trade may exist as an integral part of the game, it happens automatically (through a computer animated script which may be manually created within the game) and does not require the manual selling of goods or items (i.e.Trade goods/items usually have no practical use or additional benefits to the player (e.g.Computer-assisted scripts may be provided optionally to the player (e.g.

Thus, gameplay may consist of the player researching goods and price differences for a profitable route. Trade must be conducted by the player manually.Obtaining profit through trade is usually explicitly expressed throughout the game or through official sources (e.g. 5.1 First visit with scout 5.2 Trade 5.3 Learn a skill 6 Plowing 7 General 8 Part 2 9 Strategies Preliminary advice to a newbie who has been floundering User guide Your computer probably has a detailed user guide somewhere among the files you added with the actual game driver.Merchant / trade-oriented games usually have the following characteristics:


Depending on the game, profit may be obtained by the player through manually selecting and buying goods in one location and selling them at another location (shops, towns, planets, etc.).

The player usually plays the role of an individual travelling trader, or merchant company, or a nation, with the process of trading conducted manually (not computer automated). This game group is dedicated to games where its primary (or secondary) gameplay focuses on trading/bartering goods, resources, or items for a profit.
